lunes, 28 de octubre de 2019

The bodyguard RPG

Hello everyone, after thinking about it a lot (while I was doing the comics) I had the idea of postponing the game "To the rescue" to dedicate myself to do something with more freedom when playing. I'll explain why I'd rather go for "The Bodyguard".

1) New Zelda style combat system (I'm already testing it with Atelier RGSS plugins)

2) Tiredness system with indicator bar

3) Maps with enemies of different difficulty levels, will no longer be linear. In this case you can go anywhere but be careful.

4) New system of hunger and thirst (you must eat and drink regularly so that you do not lower the bar of life when you are hungry). In this case you will be warned with automatic messages every time it goes down 15%. Unfortunately I can not place a bar to report it.

5) Recipes that will fill hunger and thirst differently. They can be cooked in the kitchens of the houses.

6) Crafting weapons (sword, bow, bombs, boomerangs) From wood to titanium.

7) Many missions: a) History missions b) Secondary missions c) XXX missions (to protect young girls in distress).

8) I would like the story to take place in the same world and at the same time as in the game "To the Rescue", being able to access the "Karen area" (to the west) in only a certain moment or fulfilling a certain mission. The difference will be that in this game ALL the maps will be playable and it won't be a linear game.

FINAL NOTE: I still don't know how long it will take for me to be able to make a wide area to be able to play, but if at any time I see myself in some complication that cost me a lot of time, I will resume the updates of the game "To the rescue" while I solve the rest. Feel free to comment. Thank you for reading.

Translated with DeepL.com/Translator (I not speak english, sorry)